- #Dreadnought http client transport failure generator#
- #Dreadnought http client transport failure mod#
- #Dreadnought http client transport failure Patch#
- #Dreadnought http client transport failure code#
- #Dreadnought http client transport failure series#
#Dreadnought http client transport failure generator#
Republic and CIS factions (Portraits and most of the ships will be added in up-coming updates)Īdd VT-49 Decimator, Mon Calamari Heavy CarrierĪdd proton bomb to some boomers to replace ion torpedoįix Gravity Well Generator AI crash, add missile interdiction feature Star Wars space stations implement to campaign Replenishment ships for New Republic, Galactic Republic and Separatist Thermal Shield and Battle Meditation ShipsystemĬoncentrate fire shipsystem damage bonus reductionĪdd Procurator-class Battleship, Providence-class Destroyer/DreadnoughtĪdd Battle Droid Crews, Jedi Commander Hullmods Reduce fighter bound polygons for better fps performanceĪdd Legacy class Star Destroyer, Sabaoth Destroyer, Republic and CIS Transport ships Lancer-class stats tweak(I thought it's a bigger ship but it's same size as Tartan in Star Wars lore)Īdd Praetor-class Battlecruiser, Proclamator-class Star Frigate, Recusant-class Light Destroyer, Gamma-class Assault ShuttleĪdd Deploy Probe Droid, Medium Tractor Beam Shipsystem
#Dreadnought http client transport failure Patch#
Patch mainly for changing MG7 Proton Torpedo of Y-wing back to normal Proton Torpedo Wavefront-active Tractor Beam for Gamma-class Assault ShuttleĪI high-tier ships now have ship flux cap, vent and hullmod modification Proclamator class size set to cruiser and OP adjustment due to KDD Tri Turbolaser reduced OP costįix Executor-class SSD missing descriptionĪdd Executor, Tector-class, MC90, Rothana Battlecruiser, Ye-4 GunshipĬarrack rework, Home one weapons relocation
Request Reinforcement Shipsystem doesn't cost deployment point now
#Dreadnought http client transport failure mod#
New Republic and CIS High Value Bounties (Vayra's Sector mod required, maybe? Seem to work without it.)Īdd Subjugator-class, diamond-class, MC20 frigate, NTB-630 Naval Bomberįix Medium Tractor Beam Emitter Shipsystem on AI ships not working properly New Ships: Eclipse II Dreadnought, Vengeance-class Dreadnought, Viscount-class and Viscount Prototype(rework) (Original plan is to allow weapons to keep fire when overloaded with 50%/100% more shield disable time penalty but may still be considered op, so I want to hear you guys' ideas about it.) New Hullmod: Beskar Armor Plating and Redundant Shield Generatorsĭeflector Shield Hullmod rework: change shield damage reduction to reduce flux when overloaded. New Shipsystem: Shield Leecher and Point Defense Laser System Weapon Stats rework (mostly about reducing range and rate of fire) Starfighter Stats rework (Lower health, armor and shield, speed between different fighters are more close to lore instead of proportional to tier)
#Dreadnought http client transport failure code#
New factions: Mandalorian, Zann Consortium, Black Sunĭeflector Shield Code rework (more accurate damage register, damage number indicator) plus custom AI script You may find portraits or ships for new factions not as many as expected, they will be added within 1 or 2 weeks.) (This is more like a beta release as the deflector shield ai isn't working probably in 0.95.1a so I decided to release 0.8.0 early with almost all save incompatible new contents planned.
#Dreadnought http client transport failure series#
Reduce ion cannon max spread and other minor balance tweaksįix Cabur-class Fighter missing collision boxĪdd Mandator II-class Star Dreadnought, Mediator class Battle Cruiser, Battlesphere, C-9979 Landing Craft and ST-70 Razor Crest.Īdd Bulwark Mk.1 to 3 Battleship, Teroch-class Mandalorian Cruiser, Ajuur-class Heavy Cruiser, 10 starfighters including Scimitar, N1 series starfightersīuff for Aggressor-class Plasma/Ion Cannon Resize C-9979 landing craft and reduce its spawn rate (First Order ships are obtainable only through blueprint as the faction is not yet implemented)įix Cabur-class starfighter missing hitboxįix Medium Tractor Beam voice line glitchĪllow some low tier weapons to spawn in open marketsįix Neutron Star-class Bulk Cruiser Rebel variant crashing the gameĪdd Mandator I-class Dreadnought, Neutron Star-class Bulk Cruiser, Captor-class Heavy Munitions Cruiser, Auxilia-class Pursuit Destroyer, A-9 Interceptorįix Basilisk Prime star system overlapping with Ryloth PrimeĪdd Eclipse I Dreadnought, Victory II SD, Lancer Pursuit Craft, Kom'rk-class FighterĪdd Zann Consortium high-value bounties (Vayra's Sector seems to be not required, maybe base game or Nexerelin already have high-value bounty system)ĭeflector shield AI tweak, so the AI won't keep backing off and be hard to chase
(Shield will overload but have a recharge time longer than overload time, let me know your thought on this in the comment)Īdd Mandator IV-class Siege Dreadnought, Resurgent-class Star Destroyer, IPV-2C Republic Stealth Corvette, First Order fighters Star Wars star systems and planets redone (systems location are in scale to Star Wars galaxy map) New factions: First Order and Chiss Ascendancy (More ships will be added next week)